FFXIV Asphodelos the Fourth Circle Guide

What is Asphodelos: The Fourth Circle? It is a level 90 raid which was introduced in patch 6.01 with Endwalker. You may want to know the guide about it, so here you can read the guide of FFXIV Asphodelos the Fourth Circle.

Phase and Abilities

Hemitheos: Hesperos

As explained on the TechRaptor site, Hesperos is the fourth and final encounter of this raid tier. Hesperos has been turned into a Vampire Hemitheos. It is also explained that there are 2 primary gimmicks to this encounter where each of them takes existing Final Fantasy XIV mechanics and adds a little extra complexity to them.

    • Elegant Evisceration – Tankbuster
      This is the tankbuster of the boss and it requires a defensive cooldown from the main tank. Same as the other tankbusters in this raid tier, the primary tank needs to make sure to stay away from any other party member.
    • Setting the Scene/ Pinax
      As explained on the TechRaptor site that Setting the Scene is part of one of the 2 gimmicks which have been mentioned earlier. At first, Hesperos will cover one quarter of the arena with the cape that he has. After casting Setting the Scene, then the cape will vanish and it leaves a new area on the ground. This area will determine what to do if the bos casts Pinax. For your information, that cast also causes the area to show a different animation. In order of appearance, there are:

      • Lightning
        It is represented by a lightning pillar after Pinax. If Pinax is cast, you have to move to a corner of the area and then after a few seconds, a proximity-based AOE will strike from the center of the arena. It is important for you to know that it will cause fatal damage unless you are far enough away.
      • Water
        It is represented by a water geyser after Pinax and you need to know that a few seconds after Pinax is cast, there will be a knockback marker at the center of the arena. The thing that you have to do is to stand close to it or you can use knockback prevention skills to avoid being pushed into the instant kill spikes around the arena.
      • Poison/ Gas
        A large cloud of green gas represents it. AOE markers will be placed on each party member and it requires you to spread to avoid extra damage.
      • Fire
        A pillar of fire represents this. The stack icon marks one player. To spread damage, all players need to group up. If there are less than 8 players stacked, it will be done with shields.

Note that Lightning and Water are introduced on their own, with poison coming up one the boss begins covering 3 quarters of the arena during Setting the Scene. There will be fire in the latter half of the fight, after the whole arena is covered by Setting the Scene.

When some areas have been changed, there will only be one which will activate per Pinax cast. If needed, heal up between each mechanic. Next, you are able to try to avoid standing in the elemental circles in the changed areas. When you are in them, they will do damage, each with a different debuff.

    • Decollation
      It is a raidwide AEO. After it goes off, heal up. Usually, you will have enough time to let spells like Medica II regan the party’s heath before other mechanics hit.
    • Hell Skewer
      You need to know that it makes Hesperos encounter a party member where it attacks with a line AOE after the cast ends. It will be paired with other mechanics later in the fight, usually after ones that make you stand in place like the fire Pinax.
    • Blooddrake
      This is another raidwide AEO which is always followed by another mechanic right after.
    • Anti-role Towers
      There are four towers which will spawn. Each of them is with a crossed out role icon. Every tower needs to have one player which stands in it. However, those players need to have different roles to the icon show. Note that there are always 2 anti-DPS towers including 1 anti-healer tower and 1 anti-tank tower. Let’s say that you stand in the wrong tower. If so, it will likely kill and there is no right role standing in a tower which will cause it to explore, dealing raidwide damage and applying a vuln stack.
    • Cardinal Shift
      X Shift will be casted by the boss with X relating to one of the cardinal directions. Note that there will be a marker at the edge of the arena in this direction. Then, the boss will teleport to the marker where the boss will do one of the two attacks. A sword marker will cause Hesperos to close most of the arena with a conal AOE. Meanwhile, the cape icon will cause a knockback.
      For the sword, you are able to stand to the sides of the marker. Meanwhile the cape will ask you to stand in front. Knockback prevention skills can also be used by you for maximum DPS uptime, even though the boss will always teleport.
    • Belone Burst
      If the Belone Burst has been casted, all living party members will have an orb tethered to them. Here, the anti-role mechanic will appear again, with each orb being marked. It is important to know that DPS is not able to be hit by their own orbs, same with healers and tanks.

Players need to run into orbs which are different from their role, each one dealing a large amount of damage. So, it is recommended for pre-shielding and AOE regen. Beside the anti-role mechanic, players which are hit by orbs will  also get stacks of Thrice-come ruin. It will kill at 3 stacks instantly. So, you have to try to limit the number of orbs that you soak, even as a tank.

Well, that’s all the guide about Asphodelos The Fourth Circle according to the TechRaptor site. Now, let’s see about the Loot in Asphodelos The Fourth Circle according to the Console Games wiki.


Treasure Coffer 1

    • Unsung Armor of Asphodelos
    • Unsung Gauntlets of Asphodelos
    • Unsung Chausses of Asphodelos
    • Unsung Ring of Asphodelos

Treasure Coffer 2

    • Unsung Armor of Asphodelos
    • Unsung Chausses of Asphodelos
    • Unsung Greaves of Asphodelos
    • Unsung Ring of Asphodelos

Treasure Coffer 3

    • Nosferatu
    • Hic Svnt Leones Orchestrion Roll