You are able to turn off Async Compute in Halo Infinite. It is done to prevent the game from crashing on PC if you have AMD drivers. But, how do we turn off Async Compute in Halo Infinite? Is there a fastest way? Let’s find out how to turn off Async Compute in Halo Infinite below.
The Steps to Turn Off Async Compute in Halo Infinite
It is annoying if you find that the game is crashing often. Even though your device has the minimum or even recommended system requirements, crashing can happen. If you try to play Halo Infinite game and then you find that the game is crashing in the beginning, one of the ways to fix it is to turn off async compute. How to do that?
If you want to turn off async compute in Halo Infinite, you are able to follow the steps below.
- The first thing that you have to do is to go to the Setting of Halo Infinite. You can access it by clicking on the option which can be found at the bottom right of the screen.
- After that, you have to click on the Video tab.
- Then, the thing that you have to do is to scroll down and discover the Async Compute option. On the right side, you are able to see the Vram usage (ideal, current and max) and also the message: Set whether to execute compute work in parallel with graphics work on GPUs that support it.
- In this step, you need to check Async Compute off and then it will be disabled.
- At last, you have to close the game and then you have to launch it again to see whether it is crashing on your PC.
The steps above are the easy way to turn off async compute and it can be the fastest way.
About Async Compute
What is Async Compute? It is a new feature which can be found in Halo Infinite. The purpose of this feature is to increase graphics card efficiency. Async Compute does it by interleaving tasks. However, there are a number of reports from Halo Infinite players that this feature is causing problems. Mainly, it is noticed on the AMD Radeon RX 500 series card, even though it is not limited to only this card.
About Halo Infinite
If you are one of the Halo Infinite players, you surely know that Halo Infinite is one of a first-person shooter games. The 343 Industries develops this game and Xbox Game Studios publishes this game for Microsoft Windows, Xbox Series X and Series S and Xbox One.
At first, this game was planned to be released as a launch title with the Xbox Series X/S on November 10th, 2020. However, in August 2020, it was delayed. Then, the plan for releasing it changes to be on December 8th, 2021.
According to Wikipedia, Halo Infinite is a shooter with most gameplay occurring from a first person perspective. You are able to find some types of abilities for the player character the Master Chief in this game, such as the Grapple Shot and Thruster.
The campaign mode has a semi-open world structure. As a player, you are allowed to explore parts of the settings freely, the ringworld Zeta Halo which are segmented off from each other and at first it is impassable.
Traditional Halo gameplay is mostly kept in multiplayer with capture the flag, deathmatch, and other modes available in standard 4v4 and 8v8 Big Team Battle variants. The new thing that you can find in multiplayer is the ability pickups. If you have this ability, you have permission to activate a special power a limited number of times such as active camouflage, dashing, and repulsor charges that are able to drop enemies.
For your information, in response to the backlash of its removal in the previous game, in this game, there is the split screen again. You will find that cross platform play and cross platform save progression between Xbox and Microsoft Windows versions will be supported in the game.
Now, let’s see the development of this game. The 353 Industries develops Halo Infinite with the help of SkyBox Labs, Sperasoft, Certain Affinity, The Coalition, and Atomhawk. The new Slipspace Engine will be used here. In 2015, the story got into the planning stages and it was referred to as Halo 6. Paul Crocker is the writer of the game and the artist is Nicolas Bouvier.
In August 2019, Development Director Frank O’Connor made a statement that Halo Infinite was being established, so it plays and looks fantastic on Xbox One. When it is played on the Xbox Series X/S, it would have enhancements.
On August 27, 2020, 343 Industries made an announcement about Joseph Staten that he who was the former lead writer and cinematic director of the Halo series at Bungie had taken part as Campaign Project Lead for Halo Infinite. Then, 343 Industries made an announcement that Staten’s role had been altered to Head of Creative for Halo Infinite.
On October 28, 2020, there was a report from Bloomberg News that studio head Chris Lee had left the project.
On April 17, 2021, there was a confirmation about Jeff Steitzer that he would be back to voice the multiplayer mode announcer once again.
Now, let’s see a little bit of information about the release of this game. In a trailer at E3 2018, this game was announced and its release was confirmed at the time for Xbox One and Microsoft Windows. During E3 2018, there was confirmation that Infinite was planned to have a beta prior to its release where it was described as an insider flight program.
At E3 2019, there was a confirmation that this game would be a launch title for the next generation Xbox consoles. In January 2020, Xbox Game Studios head namely Matt Booty made a confirmation that the studio did not have immediate plans for Xbox Series X exclusives at launch. Then, the development was affected by the Covid 19 so that it forced developers to work from home.
In short, on November 15th, 2021, on Microsoft Windows, Xbox One and Xbox Series X/S, it released an open beta of Halo Infinite’s multiplayer aspect to celebrate the Halo series’ 20th anniversary. This explanation about Halo Infinite is based on Wikipedia.
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