Wizard is supreme magic-user, defined and united as a class by the spells Wizard cast. Their magic conjures the monsters from other planes of existence. Their mightiest spells alter one substance into another, call the meteors down from the sky, and even open up the portals to other worlds.
Wizard Spells List by Name
Acid Arrow
- Level: 2
- School: evocation
- Casting Time: 1 action
- Range: 90 feet
- Components: vsm
- Duration: instantaneous
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Acid Splash
- Level: cantrip
- School: conjuration
- Casting Time: 1 action
- Range: 60 feet
- Components: vs
- Duration: instantaneous
Aid
- Level: 2
- School: abjuration
- Casting Time: 1 action
- Range: 30 feet
- Components: vsm
- Duration: 8 hours
Alarm
- Level: 1
- School: abjuration
- Casting Time: 1 minute
- Range: 30 feet
- Components: vsm
- Duration: 8 hours
Alter Self
- Level: 2
- School: transmutation
- Casting Time: 1 action
- Range: self
- Components: vs
- Duration: concentration
Animal Friendship
- Level: 1
- School: enchantment
- Casting Time: 1 action
- Range: 30 feet
- Components: vsm
- Duration: 24 hours
Animal Messenger
- Level: 2
- School: enchantment
- Casting Time: 1 action
- Range: 30 feet
- Components: vsm
- Duration: 24 hours
Animal Shapes
- Level: 8
- School: transmutation
- Casting Time: 1 action
- Range: 30 feet
- Components: vs
- Duration: concentration
Animated Dead
- Level: 3
- School: necromancy
- Casting Time: 1 minute
- Range: 10 feet
- Components: vsm
- Duration: instantaneous
Animate Objects
- Level: 5
- School: transmutation
- Casting Time: 1 action
- Range: 120 feet
- Components: vs
- Duration: concentration
Antilife Shell
- Level: 5
- School: abjuration
- Casting Time: 1 action
- Range: self (10-foot radius)
- Components: vs
- Duration: concentration (up to 1 hour)
Antimagic Field
- Level: 8
- School: abjuration
- Casting Time: 1 action
- Range: self
- Components: vsm
- Duration: concentration (up to 1 hour)
Antipathy Sympathy
- Level: 8
- School: enchantment
- Casting Time: 1 hour
- Range: 60 ft
- Components: vsm
- Duration: 10 days
Arcane Eye
- Level: 4
- School: divination
- Casting Time: 1 action
- Range: 30 feet
- Components: vsm
- Duration: concentration (up to 1 hour)
Arcane Hand
- Level: 5
- School: evocation
- Casting Time: 1 action
- Range: 120 feet
- Components: vsm
- Duration: concentration (up to 1 minute)
Arcane Lock
- Level: 2
- School: abjuration
- Casting Time: 1 action
- Range: touch
- Components: vsm
- Duration: until dispelled
Arcane Sword
- Level: 7
- School: evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: vsm
- Duration: concentration (up to 1 minute)
Arcanist’s Magic Aura
- Level: 2
- School: illusion
- Casting Time: 1 action
- Range: touch
- Components: vsm
- Duration: 24 hours
Astral Projection
- Level: 9
- School: necromancy
- Casting Time: 1 hour
- Range: 10 feet
- Components: vsm
- Duration: special
Augury
- Level: 2
- School: divination
- Casting Time: 1 minute
- Range: self
- Components: vsm
- Duration: instantaneous
Awaken
- Level: 5
- School: transmutation
- Casting Time: 8 hours
- Range: touch
- Components: vsm
- Duration: instantaneous
Chill Touch
- Level: cantrip
- School: necromancy
- Casting Time: 1 action
- Range: 120 feet
- Components: vs
- Duration: 1 round
Dancing Lights
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: 120 feet
- Components: vsm
- Duration: concentration (up to 1 minute)
Druidcraft
- Level: cantrip
- School: transmutation
- Casting Time: 1 action
- Range: 30 feet
- Components: vs
- Duration: instantaneous
Eldritch Blast
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: 120 feet
- Components: vs
- Duration: instantaneous
Fire Bolt
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: 120 feet
- Components: vs
- Duration: instantaneous
Guidance
- Level: cantrip
- School: divination
- Casting Time: 1 action
- Range: touch
- Components: vs
- Duration: concentration (up to 1 minute)
Light
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: touch
- Components: vm
- Duration: 1 hour
Mage Hand
- Level: cantrip
- School: conjuration
- Casting Time: 1 action
- Range: 30 feet
- Components: vs
- Duration: 1 minute
Mending
- Level: cantrip
- School: transmutation
- Casting Time: 1 minute
- Range: touch
- Components: vsm
- Duration: instantaneous
Message
- Level: cantrip
- School: transmutation
- Casting Time: 1 action
- Range: 120 feet
- Components: vsm
- Duration: 1 round
Minor Illusion
- Level: cantrip
- School: illusion
- Casting Time: 1 action
- Range: 30 feet
- Components: sm
- Duration: 1 minute
Poison Spray
- Level: cantrip
- School: conjuration
- Casting Time: 1 action
- Range: 10 feet
- Components: us
- Duration: instantaneous
Prestidigitation
- Level: cantrip
- School: transmutation
- Casting Time: 1 action
- Range: 10 feet
- Components: vs
- Duration: up to 1 hour
Produce Flame
- Level: cantrip
- School: conjuration
- Casting Time: 1 action
- Range: self
- Components: vs
- Duration: 10 minutes
Ray of Frost
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: vs
- Duration: instantaneous
Resistance
- Level: cantrip
- School: abjuration
- Casting Time: 1 action
- Range: touch
- Components: vsm
- Duration: concentration
Sacred Flame
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: 60 feet
- Components: vs
- Duration: instantaneous
Shillelagh
- Level: cantrip
- School: transmutation
- Casting Time: 1 bonus action
- Range: touch
- Components: vsm
- Duration: 1 minute
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Shocking Grasp
- Level: cantrip
- School: evocation
- Casting Time: 1 action
- Range: touch
- Components: vs
- Duration: instantaneous
Well, these are some Wizards spells listed by name. If you want to get the full list, simply you are able to visit this link; https://app.roll20.net/compendium/dnd5e/Spells%20List?Classes%5B%5D=Wizard#content
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