BTools is another name of Building Tools by F3X. Aside from being called as BTools in short, it is also known as F3X. This building tool was created by GigsD4X. Building tools by F3X has a total of 14 default tools that can be used to create, edit, and delete parts in the game and in studio. The purpose of the creation of every tool is different, allowing a lot of customization when they are used.
- Creator: GigsD4X
- Genres: Building
- Description: A set of wonderfully simple and powerful in game building tools, designed and built by the F3X team.
As stated before, BTools consists of 14 default tools. Here is the list of each of them and its function:
- Move tool: With this tool, every user is allowed to move the chosen objects in any direction. As a user, you can customize the increment used and the axes to be used on the side menu.
- Resize tool: With this tool, every user is allowed to resize the chosen objects in any direction. As a user, you are able to customize the increment used on the side menu and whether or not the part will be expanded in both directions.
- Rotate tool: With this tool, every user is allowed to rotate the chosen objects in any direction. As a user, you are able to customize the increment used and the pivotal point (Center, Local, or Last) on the side menu.
- Paint tool: With this tool, every user is allowed to choose a color from a full color palette. There is a total of 132 choices. Keep in mind that each part that is chosen at the time will be changed and all the parts that are clicked will be immediately changed.
- Surface tool: With this tool, every user is allowed to change the surface type of all or certain sides of the chosen parts.
- Material tool: With this tool, every user is allowed to change the material, transparency, and reflection of the chosen parts.
- Anchor tool: With this tool, every user is allowed to set whether or not the chosen parts are anchored.
- Collision tool: With this tool, every user is allowed to set whether or not the chosen parts are able to collide with the other ones.
- New part tool: With this tool, every user is allowed to make a new part at the position of the mouse. For that part creation, normal, truss, corner, cylinder, seat, ball, wedge, vehicle seat, and spawn are all different options.
- Mesh tool: With this tool, everyone is allowed to add a mesh to the chosen parts. It is possible for the tool to instantly find the correct ID as long as the HTTP is enabled. It means there is no need for the direct ID to be provided.
- Texture tool: With this tool, every user is allowed to
- Weld tool: With this tool, every user is allowed to weld two or more than two parts together. It is effective to keep their relative distance the same but the parts move at the same time.
- Lighting tool: With this tool, every user is allowed to add a SpotLight, PointLight, and or SurfaceLight to the chosen parts and everything is able to be fully customized.
- Decorate tool: With this tool, every user is allowed to add Smoke, Fire, and or Sparkles effects to the chosen parts and everything is able to be fully customized.
Apparently, Building Tools by F3X or F3X or BTools is able to be used to import or add meshes. If you want to do it but you have no idea what to do, there are several tutorial videos that you are able to find on Youtube. One of the videos with decent views was shared by dark shitposts. Since the first time it was posted on May 19, 2017, the video has been viewed by 86,389 and it has been favorited by 672. You can follow this following guide to find and watch the video:
- The first thing that you will have to do is to open Youtube.
- Since watching a Youtube content does not require logging in, you can just go straight to the search bar, enter the keyword such as “How to add meshes with BTools?”, and hit the Enter button. Actually, the channel uses the term F3X instead of BTools so you can change BTools to F3X to make it easier on finding the video.
- In the results shown, choose the one by dark shitposts. In order to make it easier, you can actually add “dark shitposts” in the keyword.
- Once you have found the video of exporting the meshes from Blender into Roblox Studio by dark shitposts, all that should be done to watch it is to click it.
Here is the tutorial to add or import meshes with BTools as explained on the video by dark shitposts:
- The first thing that you have to do is to add a block.
- Once it has been added, press H.
- It is important for you to make sure that you click at the block.
- Then, click Add Mesh.
- The next thing that should be done is to choose file.
- It is time for you to find the meshes.
- After finding one, copy the meshes ID.
- As you now have mesh ID in your hand, you can add it to Mesh ID.
- If the size is big, feel free to resize it.
Before watching the video, it is better for you to prepare a paper to make notes. If you have some questions related to how to import or add meshes with BTools, you can try to leave a comment on the comment section under the video and hope someone to reply you. If you get nothing, you are encouraged to contact Roblox Support by filling out the form that can be found on the official website of Roblox.
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