Zulrah is a snake boss in level 725. This monster can be harmed by players with Ranged or Magic. Now, it’s time for you to know about rotation of Zulrah so that here we will give you the information about Zulrah Rotation guide.
Zulrah’s All Rotations
As explained on Old School RuneScape Wiki , at the beginning of the fight, Zulrah will always be in its serpentine form in the middle of the shrine. So, this monster will not attack directly at the beginning. However, the area will be filled with venom clouds by this monster so that it leaves the tips on the east and west sides clear. After the area is filled with venom clouds, then Zulrah will dive into the swamp and it will continue on to one of the four rotations.
Zulrah will appear again in the middle of the shrine in its serpentine form. Zulrah does it at the end of every rotation. In this time, before Zulrah fills the area with venom clouds, Zulrah will attack the player with ranged attacks several times. We can say that this phase is the first phase of the new rotation.
Zulrah’s Shared Rotation
Rotation 1 & 2
Zulrah fills the shrine with venom clouds. After that, it dives back into the swamp and then it will appear again in the same place in its magma form. Before Zulrah dive back down, it will use two melee attacks and it will appear at the same place in its tanzanite form.
When enough attacks are done by Zulrah in its tanzanite form, then it will dive back into the swamp. The rotations split until the second-to-last phase in the rotation. This is the second to last phase where it is known as the “Jad” phase. In this phase, Zulrah will appear to the west in a serpentine form. It will take turn between ranged and mage attacks where it begins with ranged. It is recommended for players to switch between their Protect from Missiles and Protect from Magic prayers on each attack accordingly. If not, they will be able to be dealt a big damage in a short time. Then, Zulrah will fill the shrine with venom clouds at the end of this phase where it leaves the tips on both sides clear of them.
At the final phase, this monster will appear in the middle in its magma form and it will use two melee attacks. After that, it will continue to begin the phase of the next rotation where it appears in the middle in its serpentine form and it will attack players by using ranged attacks.
Rotation 3 & 4
The foremost phases of Zulrah are different in these rotations. Even though the last three phases are the same to each other. How is Zulrah’s rotation in the rotation 3? It will deliver snakelings before the second to last phase. However, it does not happen in Rotation 4. Nevertheless, the mechanics are still similar in that phase.
When the rotation is in the second to last phase or we can say it in the “Jad” phase, Zulrah will appear to the east in its serpentine form. It will take turn between magic and ranged attacks where it begins with magic. It is recommended for players to switch between their Protect from Magic and Protect from Missiles prayers on each attack accordingly. If not, they will be dealt high amounts of damage in a short time. At the end of this phase, Zulrah does not deliver venom clouds, but it will dives back into the swamp when it has done attacking.
At the last phase of these rotations, in the middle of its tanzanite form, Zulrah will appear. It summons four snakelings where there are two on each side. After that, this monster will continue on to the beginning phase of the next rotation where it emerges in the middle in its serpentine form and attacks the player by using ranged attacks.
You are able to tell which rotation Zulrah is in by the second or fourth phase. In case the second phase you see that Zulrah in its magma form, it means that its third phase will be in its tanzanite form. Then, Zulrah will be in its serpentine form in the south or in the west. If the second phase you find that Zulrah is in its serpentine form, it means that it is in Rotation 3. However, if you find that the second phase is Zulrah in its tanzanite form, it means that it is in Rotation 4.
Getting to Know About Zulrah
Zulrah is a snake boss in level 725. Before you are able to fight with this monster, you need to speak with High Priesttess Zul-Harcinqa first and then offer yourself as the sacrifice in place of the gnome child because Zul-Gwenwying will prevent the player from boarding the boat until Zul-Harcinqa permits them to be the sacrifice. It is also important for you to know that to access Zulrah, you need to complete Regicide to the point of reaching Port Tyas.
The location of Zulrah is at a shrine east of Zul-Andra. You are able to get here by several ways below.
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- You are able to take a charter ship to Port Tyas and then you have to run south
- You can use the fairy ring code b•j•s to the small island west of Zul-Andra and then you need to leap across the stepping stones. You will need 76 Agility and can be boosted.
- You can use a Zul-andra teleport scroll.
If you are able to defeat Zulrah, you will get the drops under you, much like cave krakens. A Zul-andra teleport scroll will be dropped near you as well. However, it cannot be taken. It can be used to return to Zul-Andra. To be able to fight Zulrah again after this, you need to go back to the shrine through the boat.
There are some trivia about Zulrah that you need to know as you can see in the list below.
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- Zulrah was born from dragonkin experiments. However, it is not vulnerable to dragonbane weapons.
- Before the release of Zulrah, there was a poll which was held to decide the name of the solo snake boss. The other entries included Baloki, Ka’nes, Dyzurah, Attor and Duserpes.
- SlayaMasters was the first player to kill Zulrah.
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