Among Us Vent Locations Map

Since the early pandemic, the game called Among Us has become a thing. Every day, there are a lot of players who play the game. In this game, you can be either an impostor or a crewmate. If you are one of the crewmates, your job is to complete the tasks. Not only that, you will also have to catch the impostor. On the other hand, if you play as an impostor, your jobs include pretending to be a crew, sabotaging the ship, killing the crewmates, and deceiving them during the meetings.

If you are an impostor, one of the things that you must know in the game is to use the vent. In this game, there are a few maps. Each of them is different and has its own vent that can be entered by the impostor so that the crewmates cannot detect them. The vents are the kinds of things that can help the impostor to make a quick and easy kill without getting caught.

As mentioned above, there are a few maps in Among Us. For the exact, there are a total of four maps. These include The Skeld, Polus, MIRA HQ, and The Airship. If you play as an impostor who wants to beat the crewmates and prevent yourself from getting caught by them, you should learn about the vent locations of each map. Check out the guide above Among Us vent locations map below:

The Skeld

The Skeld Vent Location

Vent Locations

    • Navigation: 2
    • Reactor: 2
    • Admin: 1
    • Cafeteria: 1
    • Electrical: 1
    • MedBay: 1
    • Security: 1
    • Shields: 1
    • Upper Engine: 1
    • Weapons:1

Visual Task Locations:

    • Clear Asteroids: Weapons
    • Submit Scan: MedBay
    • Empty Chute: O2, Storage
    • Empty Garbage: Cafeteria, Storage
    • Prime Shields: Shield

One of the original maps that are available in the game named Among Us is The Skeld. Besides, it is also known as one of the most commonly played. This map is divided by the Cafeteria and Storage vertically into a total of two sections.

In total, The Skeld has seven vents on the left side. The ones that are mostly used are between Electrical, Security, and Medical Bay. All these three have three entrances and lead to three different locations. As for the other set of vents, it link Reactor to Lower Engine and Upper Engine.

What about the right side of The Skeld? As for the right side of this map, there is another three point venting setup that is between Cafeteria, Admin, and large hallway. In addition, there are also two other venting paths. The first one is the one that connects Weapons and Navigations while the second one links Navigation and Shield.

Polus

Polus Vent Location

Vent Locations

    • Note: Vents on Polus look like small holes in the ground. This includes any vents inside the buildings.
    • Outside: 6
    • Admin: 1
    • Electrical: 1
    • Laboratory: 1
    • O2: 1
    • Office: 1
    • Storage: 1

Visual Task Locations:

    • Clear Asteroids: Weapons
    • Submit Scan: MedBay

It seems like Polus ranks second as the most played map. It only loses to The Skeld. Compared to The Skeld, this one is larger. However, it is not the biggest one in the game. This map has a few venting options that make it possible for the impostors to quickly traverse around some parts of the map.

On the map called Polus, there are two three entry point setups. The first one is between Storage, Office, and the outside part of Communications. As for the other, you can be taken to between Electrical, O2, and right outside Electrical.

Apart from them, there are a total of two other paths on Polus. The first one is a single route between the top of the map. It is above Electrical, and a vent that is next to Laboratory on the opposite side. As for the final venting path, it links four points between Laboratory, outside of Laboratory, in Admin, and outside of Admin. From the information above, you can understand why it is named as the longest venting path on the map.

MIRA HQ

MIRA HQ Vent locations

Vent locations:

    • Admin 1: 1
    • Balcony: 1
    • Decontamination: 1
    • Greenhouse: 1
    • Hallway: 1
    • Laboratory: 1
    • Launchpad: 1
    • Locker Room: 1
    • MedBay: 1
    • Office: 1
    • Reactor: 1

Visual task locations:

    • Submit Scan: MedBay

MIRA HQ is the name of the map that has only a few rooms in this game. However, it has numbers of vents to cross as an imposter. Due to the fact that almost each room in this map has a vent, the imposters can sneak into almost any part of the map by using the vents for stealth.

The Airship

The Airship Vent Locations

Vent Locations:

    • Gap Room: 2
    • Main Hall: 2
    • Cargo Bay: 1
    • Cockpit: 1
    • Engine Room: 1
    • Kitchen: 1
    • Records: 1
    • Showers: 1
    • Vault: 1
    • Viewing Deck: 1

Visual task locations:

    • – (The Airship is currently the only map in the game that has no visual tasks.)

Compared to the other three, The Airship is the largest map in Among Us. One of the things that make it different compared to the others is the fact that it comes with some unique ideas that the others do not have. Aside from the new dynamics, venting still works the same in this map.

Apparently, every single vent setup in this map has three entry points. However, there is a twist on vent circuit on the left side of the map.

The vents located in Cockpit link the area to Viewing Deck on the bottom of the map and Vault on the top. Every vent between Viewing Deck and Vault do not link to each other. It means it will be needed for the players to pass through the Cockpit if they want to use that circuit.

A venting path links a total of two sides of Gap Room to Main Hall. As for a vent setup on the bottom of the map, it links Kitchen, Engine Rooms, and the lower section of Main Hall. The last group of vents makes it possible for the players to sneak between Cargo Bay, Showers, and Lounge.

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